![]() Some features may not work correctly, and this version of the game may be unstable at times. Shatterline is beta/pre-release software. We keep the game fresh with monthly releases of new content and features. We put the stuff that survives the crucible of debate and community scrutiny into our future development roadmap. ![]() Each week we gather up Discord feedback and in-game telemetry data, then we debate about what we believe will improve the game. Our team is very active in Discord with the community and we play together daily. We believe this community-partnered approach to development will result in a lasting game that shooter players love. Our approach to developing Shatterline brings you, the player, into our development process. Now we come back to you, the community of players, to help us shape the future of Shatterline. We finished key game systems, fixed hundreds of bugs, polished the gunplay, and figured out how to publish our game to Steam. Several months ago we lost our publisher, but we continued to work on Shatterline. Players can choose from 8 unique Operatives and an armory of 25 weapons that can be customized via attachments.īuilding Shatterline has been our shared passion for five years and building the Frag Lab Studio for even longer than that. Shatterline is a free-to-play arena FPS with a roguelike co-op mode (Expedition) as well as several traditional PvP modes such as TDM, Conquest, Plant-the-Bomb, and Escort. Never could we imagine that we would be making Shatterline in the midst of a war… We are Frag Lab, an independent development studio located in Kyiv, Ukraine. We share all our changes with the community via release and patch notes.” We share our prototypes and white-box maps with the community at the early stages of development. The design team uses the collected data in their decision-making and in setting future plans. feedback channels on our Discord server.Īdditionally, the development team is in daily direct contact with our players on Discord. “We collect feedback using the following tools: How are you planning on involving the Community in your development process? ![]() ![]() Will the game be priced differently during and after Early Access? From Day 1 of Early Access, a Season Pass with a free and a premium ladder is available.” Additionally, we have special events in a constant rotation that include modified game modes and new or experimental modes/maps. Key game modes include the rogue-like Coop mode called Expedition, narrative-driven Coop episodes, and 3 VERSUS modes (Team Deathmatch, Conquest, and Escort) played on five maps. “The game features 8 operatives and 25 weapons customizable by a variety of attachments. What is the current state of the Early Access version? The shop will feature cosmetic items for sell.” We will finalize UI polishing and the balancing of maps, modes, weapons, and operatives abilities. “At release, Shatterline will feature several new modes, including a competitive mode, developed upon inputs and feedback from the game community. How is the full version planned to differ from the Early Access version? Together with our community, we will tune the gunplay, polish the game mechanics, and rectify key inconsistencies to make every aspect of the game as smooth and exciting as we all want it to be.Īlso, we intend to finalize the development of a 4-episode PvE campaign as well as a competitive PvP mode.”Īpproximately how long will this game be in Early Access? “Our game is ready for players today, but we are not done yet.
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